Wednesday, 2 March 2011

Zombies in video games

A Recent sequel for Resident Evil.
Zombies have always been a part of  the contemporary western culture, so understandably they would be introduced into games.  Resident Evil was the first stand alone zombie game that made a deep impact on society. The game was regarded as a huge success all over the world and is still the biggest franchise in the sub genre of horror survival games.

Frank West trapped under the tunnels of the mall.

Another game that has made a huge impact was the game Dead Rising, this game set the standards for zombie games after it. It required the character to play as the protagonist Frank West, a freelance journalist trying to get a good story who breaks into a quarantined town on a helicopter, he heads to the mall and finds the remaining inhabitants of the town barricaded in with the baying undead bashing the malls doors in. The game has references to famous zombie films as well as slasher films. The whole idea fir the game is based of 'Dawn of the Dead'.

'Left 4 Dead' is a new first person shooter based in a post apocalyptic world, The game was a huge success due to the fact it had 4 different campaigns that involved trying to get to a boat and escape, fight off hordes of the undead in a house while waiting for a military evacuation, getting away in a helicopter
An example of the atmospheric lighting.
on top of a hospital in the centre of a city, and getting to an airplane at an airport. The game used one of the most advanced AI systems "The Director" his made it s every time you played the game, the game would be different the infected would never spawn or suddenly burst out in a huge horde out of no where twice. The use of a program called"cinema effects" gave the game it's eerie atmosphere.

The survivors attempting to pass some of the undead.
The game was well received and was so successful that it spawned a sequel 'Left 4 Dead 2' This game ironed out the flaws from the first game and added more, Left 4 Dead 2 used a more advanced version of The Director that drives gameplay by procedurally spawning enemies, weapons and items based on the players' performance. In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It also has the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.

Another unique feature of the game was the Zombie classes, The Boomer, The Hunter, The Tank, The Witch and The Smoker. They all have unique characteristics that make the game harder and force players to be tactical and follow certain strategies when wandering through buildings and streets.

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